Summoner
You can magically beckon a powerful being called an eidolon to your side, serving as the mortal conduit that anchors it to the world. Whether your eidolon is a friend, a servant, or even a personal god, your connection to it marks you as extraordinary, shaping the course of your life dramatically.
Class Details
Class Progression
| Feature | Levels |
|---|---|
| Class Feats | 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 |
| Skill Feats | 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 |
| General Feats | 3, 7, 11, 15, 19 |
| Skill Increases | 3, 5, 7, 9, 11, 13, 15, 17, 19 |
Roleplaying the Summoner
During Combat Encounters...
You and your eidolon fight together as one. You can rely on your eidolon for mundane challenges, saving your spells for when they're needed most.
During Social Encounters...
Your powerful personality allows you to take the lead when negotiating. You and your eidolon might engage with others in different ways, but even if your guardian remains silent, its presence reminds those around you of your power.
While Exploring...
Whether you remain on alert for the presence of strange magic or keep an eye out for trouble, you and your eidolon act together to cover more ground, pool your knowledge, and leverage each other's abilities.
In Downtime...
You might attempt to learn more about the nature of your eidolon and delve deeper into the secrets of its magical tradition to Learn a Spell, Craft magic items with your eidolon's help, or make allies using your social skills.
You Might...
- Rely on your eidolon to accomplish physical tasks while you handle the mental ones.
- Develop attitudes and mannerisms in line with your eidolon's way of thinking, even as your nature shapes its behavior.
- Consider your eidolon a close friend, a guiding figure, a protector, or a rival bound to you.
Others Probably...
- Feel safe with you (and your eidolon) at their side.
- Expect that since you know information about your eidolon, you might know details about other sorts of strange monsters.
- View you with awe or fear because of the powerful, strange creature that accompanies you.
Initial Proficiencies
At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.
Perception
Trained in Perception
Saving Throws
Expert in Fortitude
Trained in Reflex
Expert in Will
Skills
Trained in one or more skills determined by your eidolon
Trained in a number of additional skills equal to 3 plus your Intelligence modifier
Attacks
Trained in simple weapons
Trained in unarmed attacks
Defenses
Trained in unarmored defense
Spells
Trained in spell attack rolls of your spellcasting tradition, determined by your eidolon
Trained in spell DCs of your spellcasting tradition, determined by your eidolon
Class Features
You gain these features as a Summoner. Abilities gained at higher levels list the levels at which you gain them next to the features' names.
| Your Level | Class Features |
|---|---|
| 1 | Ancestry and background, initial proficiencies, eidolon, evolution feat, link spells, spell repertoire, summoner spellcasting |
| 2 | skill feat, Summoner feat |
| 3 | 2nd-rank spells, general feat, shared vigilance, skill increase, unlimited signature spells |
| 4 | skill feat, Summoner feat |
| 5 | 3rd-rank spells, attribute boosts, ancestry feat, eidolon unarmed expertise, skill increase |
| 6 | skill feat, Summoner feat |
| 7 | 4th-rank spells, eidolon symbiosis, eidolon weapon specialization, general feat, skill increase |
| 8 | skill feat, Summoner feat |
| 9 | 5th-rank spells, ancestry feat, expert spellcaster, shared reflexes, skill increase |
| 10 | Attribute boosts, skill feat, Summoner feat |
| 11 | 6th-rank spells, eidolon defensive expertise, general feat, simple weapon expertise, skill increase, twin juggernauts |
| 12 | skill feat, Summoner feat |
| 13 | 7th-rank spells, ancestry feat, defensive robes, eidolon unarmed mastery, skill increase, weapon specialization |
| 14 | skill feat, Summoner feat |
| 15 | 8th-rank spells, attribute boosts, greater eidolon specialization, general feat, shared resolve, skill increase |
| 16 | skill feat, Summoner feat |
| 17 | 9th-rank spells, ancestry feat, eidolon transcendence, master spellcaster, skill increase |
| 18 | skill feat, Summoner feat |
| 19 | General feat, eidolon defensive mastery, instant manifestation, skill increase |
| 20 | Attribute boosts, skill feat, Summoner feat |
Ancestry and Background
In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.
Eidolon
You have a connection with a powerful and usually otherworldly entity called an eidolon, and you can use your life force as a conduit to manifest this ephemeral entity into the mortal world. Magic also flows through this conduit from your eidolon into you, so your eidolon determines the type of spells you cast and the spell list you choose from.
Choose a type of eidolon. When you choose your eidolon, you also determine its appearance and general form, within the parameters for that particular type of eidolon. Once you establish your eidolon's type and general appearance, these features can't be changed later, except by selecting special evolution feats that can cause your eidolon to develop new features.
Your magical connection with your eidolon takes the form of a sigil on each of your bodies. As long as your eidolon is manifested, the sigil glows with light and can't be covered or disguised via any means; it will shine through clothing, appear over cloaks, and remain unaffected by obfuscating magic. This, combined with the way that the two of you clearly act in tandem, makes it readily apparent to an intelligent observer that the two of you are connected in some way, even if the person has never encountered a summoner before.
You bring your eidolon into reality with the Manifest Eidolon action.
Your eidolon is no mere minion. It doesn't have the minion or summoned trait, and the two of you work together and coordinate your actions. You and your eidolon share your actions and multiple attack penalty. Each round, you can use any of your actions (including reactions and free actions) for yourself or your eidolon.
You coordinate your actions with your eidolon more efficiently when you Act Together. Your connection with your eidolon allows you to communicate with it telepathically at all times, even when it isn't manifested. You also gain the Share Senses action.
Lastly, the connection between you and your eidolon means you both share a single pool of Hit Points. Damage taken by either you or the eidolon reduces your Hit Points, while healing either of you recovers your Hit Points. Like with your actions, if you and your eidolon are both subject to the same effect that affects your Hit Points, you apply those effects only once (applying the greater effect, if applicable). For instance, if you and your eidolon get caught in an area effect that would heal or damage you both, only the greater amount of healing or damage applies.
Gear and your Eidolon
Your eidolon can't wear or use magic items, except for items with the eidolon trait. An eidolon can have up to two items invested. Your eidolon's link to you means it can benefit from certain magic items invested by you.
- Your eidolon gains item bonuses to Perception and skills from any magical items that you have invested.
- Your eidolon increases its item bonus to AC based on your armor's armor potency rune or bracers of armor. It also gains an item bonus to its saves from the resilient rune on your armor or from your bracers of armor. Other permanent items that grant or increase item bonuses to AC and saves might convey a similar benefit, as determined by the GM.
- Your eidolon's Strikes benefit from the fundamental and property runes on your handwraps of mighty blows. Alternatively, you can Invest a magic weapon (even though magic weapons can't normally be Invested) to share its fundamental and property runes with your eidolon. You share these benefits only while you're holding the weapon, and you can have no more than one weapon invested in this way at a time. In either case, the eidolon gains only the benefits that can apply to its attacks, with the same limitations noted in handwraps of mighty blows.
Lost and Altered Actions
If you or your eidolon becomes slowed, stunned, quickened, or otherwise affected by something that changes the actions you gain at the start of each turn, it affects your shared actions. However, if you are both subject to such an effect, apply only the more severe one. For instance, if you or your eidolon were Slowed 1, you would start your turn with one fewer action, but if you were both slowed 1, you would still lose only one action, rather than adding the two slowed effects together. However, if you were slowed 1 and your eidolon Slowed 2, you'd have two fewer actions, because that's the more severe effect. If only one of you becomes restricted in how you can spend your actions, that restriction doesn't automatically extend to the other; for example, if your eidolon became Immobilized or petrified, it wouldn't be able to move, but you could still use your actions to move. The GM resolves any situation that's unclear.
You, as the player, control both your summoner and your eidolon, and the two are generally considered to cooperate unless you decide for them not to. While a summoner's link with an eidolon is a partnership, ultimately the eidolon is linked to you, not the other way around. If there's ever a conflict of who should act, you win out over your eidolon. This means that if the eidolon comes under an effect that would take its actions out of your control, such as the Confused or controlled condition, you can use all of your shared actions so your eidolon doesn't have any actions remaining to cause trouble (as long as you are able to act). However, if you came under such an effect, you would simply use all of your shared actions, preventing your eidolon from acting.
Summoner Spellcasting
Your link to your eidolon grants you limited magic connected to your eidolon's nature. You can cast spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because of the magic you draw from your eidolon, you can usually replace material components with somatic components, so you don't need a material component pouch.
Each day, you can cast one 1st-rank spell and five cantrips. You must know spells to cast them, and you learn them via the spell repertoire class feature. The number of spells you can cast each day is called your spell slots.
As you increase in level as a summoner, the magical link with your eidolon grants you additional, more powerful spell slots. Your total number of spell slots and the highest rank of spells you can cast are shown in Table 2-4: Summoner Spells per Day. Because of the way you draw magic from your connection to your eidolon, you begin to lose lower-rank spell slots once you reach 5th level. The maximum number of spell slots you get from the summoner class is four, starting when you reach 4th level. For anything that requires the ability to cast spells of a certain level that's lower than the highest slots you have, you still qualify even if you no longer have spell slots at those levels.
Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Charisma, your spell attack rolls and spell DCs use your Charisma modifier. Details on calculating these statistics appear on page 447 of the Core Rulebook.
Heightening Spells
When you gain spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-rank spells. This increases the spell's rank, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain ranks.
Cantrips
A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up-this is usually equal to the highest rank of spell you can cast as a summoner. For example, as a 1st-level summoner, your cantrips are 1st-rank spells, and as a 5th-level summoner, your cantrips are 3rd-rank spells.
Spell Repertoire
The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-rank spells of your choice and five cantrips of your choice. You choose these from the common spells from the tradition corresponding to your eidolon, or from other spells from that tradition to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell rank. Your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it doesn't give you another spell slot, and vice versa.
The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-rank spells of your choice and five cantrips of your choice. You choose these from the common spells from the tradition corresponding to your eidolon, or from other spells from that tradition to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell rank. Your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it doesn't give you another spell slot, and vice versa.
The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-rank spells of your choice and five cantrips of your choice. You choose these from the common spells from the tradition corresponding to your eidolon, or from other spells from that tradition to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell rank. Your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it doesn't give you another spell slot, and vice versa.
Swapping Spells in Your Repertoire
The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-rank spells of your choice and five cantrips of your choice. You choose these from the common spells from the tradition corresponding to your eidolon, or from other spells from that tradition to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell rank. Your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it doesn't give you another spell slot, and vice versa.
At 6th level and every even level thereafter, you can swap out any number of your spells for different spells of a rank you can cast. When you do, you must keep at least one spell you can cast with your lowest rank of spell slots so you don't end up with slots you can't use. For instance, at 6th level you would need to keep at least one 2nd-rank spell, but all your other spells could be 3rd rank.
| Your Level | Cantrips | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 5 | 1 | - | - | - | - | - | - | - | - | - |
| 2 | 5 | 2 | - | - | - | - | - | - | - | - | - |
| 3 | 5 | 2 | 1 | - | - | - | - | - | - | - | - |
| 4 | 5 | 2 | 2 | - | - | - | - | - | - | - | - |
| 5 | 5 | - | 2 | 2 | - | - | - | - | - | - | - |
| 6 | 5 | - | 2 | 2 | - | - | - | - | - | - | - |
| 7 | 5 | - | - | 2 | 2 | - | - | - | - | - | - |
| 8 | 5 | - | - | 2 | 2 | - | - | - | - | - | - |
| 9 | 5 | - | - | - | 2 | 2 | - | - | - | - | - |
| 10 | 5 | - | - | - | 2 | 2 | - | - | - | - | - |
| 11 | 5 | - | - | - | - | 2 | 2 | - | - | - | - |
| 12 | 5 | - | - | - | - | 2 | 2 | - | - | - | - |
| 13 | 5 | - | - | - | - | - | 2 | 2 | - | - | - |
| 14 | 5 | - | - | - | - | - | 2 | 2 | - | - | - |
| 15 | 5 | - | - | - | - | - | - | 2 | 2 | - | - |
| 16 | 5 | - | - | - | - | - | - | 2 | 2 | - | - |
| 17 | 5 | - | - | - | - | - | - | - | 2 | 2 | - |
| 18 | 5 | - | - | - | - | - | - | - | 2 | 2 | - |
| 19 | 5 | - | - | - | - | - | - | - | 2 | 2 | - |
| 20 | 5 | - | - | - | - | - | - | - | 2 | 2 | - |
Link Spells
Your connection to your eidolon allows you to cast link spells, special spells that have been forged through your shared connection with your eidolon. Link spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to specifically connect with your eidolon, such as by having a heart-to-heart conversation, playing together, or meditating in unison on the nature of your bond.
Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots, and you can't cast them using spell slots. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. The full rules for focus spells appear on page 300 of the Core Rulebook.
You learn the Evolution Surge link spell, which allows you to grant your eidolon one of several useful benefits.
Link Cantrips
Link cantrips are special link spells that don't cost Focus Points, so you can cast them as often as you like. Link cantrips are in addition to the cantrips you choose from your tradition's spell list. Generally, only feats can give you more link cantrips. Unlike other cantrips, you can't swap out link cantrips gained from summoner feats at a later level, unless you swap out the specific feat via retraining.
You learn the Boost Eidolon link cantrip, which briefly improves your eidolon's capabilities, allowing it to attack with greater power.
Evolution Feat
Evolution feats are a special type of summoner class feat that allow you to customize your eidolon through your shared link. You gain an evolution feat for your eidolon at 1st level, representing the differences that make it unique from other eidolons of its type. If you retrain this feat, the feat you replace it with must also be an evolution feat.
Skill Feats Level 2
At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.
Summoner Feats Level 2
At 2nd level and every even-numbered level thereafter, you gain a summoner class feat.
General Feats Level 3
At 3rd level and every 4 levels thereafter, you gain a general feat.
Shared Vigilance Level 3
You and your eidolon work together to remain alert to threats around you, allowing you to perceive far more together than you could individually. Your proficiency rank in Perception and your eidolon's proficiency rank in Perception increase to expert.
Skill Increases Level 3
At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.
At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master.
Unlimited Signature Spells Level 3
All of your spells are signature spells. That means that if you know a spell, you can heighten it freely by casting it from a higher-rank spell slot, up to the maximum rank of spell you can cast. You can similarly cast any of its lower-rank versions without learning them separately.
Attribute Boosts Level 5
In addition to what you get from your class at 1st level, you have four free boosts to different attribute modifiers.
At 5th level and every 5 levels thereafter, you get four free boosts to different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost and must boost that attribute again at a later level to increase it by 1.
Your eidolon also gets four attribute boosts at these levels. The eidolon's attribute boosts follow the same rules as yours.
Ancestry Feats Level 5
In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.
Eidolon Unarmed Expertise Level 5
Your eidolon becomes more capable of using its unarmed attacks. Its proficiency rank for unarmed attacks increases to expert.
Eidolon Symbiosis Level 7
Your connection with your eidolon strengthens, granting your eidolon access to a new ability depending on its type, as described in Eidolon Abilities in each eidolon's entry.
Eidolon Weapon Specialization Level 7
Your eidolon has learned how to inflict greater injuries with its unarmed attacks. It deals 2 additional damage with unarmed attacks in which it's an expert. This damage increases to 3 if it's a master, and 4 if it's legendary.
Expert Spellcaster Level 9
As your connection to your eidolon deepens, the power of your spells increases. Your proficiency ranks for spell attack modifier and spell DC for spells of your eidolon's tradition increase to expert.Shared Reflexes Level 9
You and your eidolon boost each other's reflexes, allowing you both to roll away from danger. Your proficiency rank for Reflex saves and your eidolon's proficiency rank for Reflex saves increase to expert.
Eidolon Defensive Expertise Level 11
Your eidolon increases its ability to avoid attacks. Its proficiency rank for unarmored defense increases to expert.
Simple Weapon Expertise Level 11
Training and magic improved your weapon technique. Your proficiency rank for simple weapons and unarmed attacks increases to expert.
Twin Juggernauts Level 11
You and your eidolon boost each other's reflexes, allowing you both to roll away from danger. Your proficiency rank for Reflex saves and your eidolon's proficiency rank for Reflex saves increase to expert.
Defensive Robes Level 13
The flow of magic and your defensive training combine to help you get out of the way before an attack. Your proficiency rank in unarmored defense increases to expert.
Eidolon Unarmed Mastery Level 13
Your eidolon truly masters its unarmed attacks, reaching greater heights. Its proficiency rank for unarmed attacks increases to master.
Weapon Specialization Level 13
You've learned how to inflict greater injuries with the weapons you know best. You deal an additional 2 damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.
Greater Eidolon Specialization Level 15
Your eidolon's damage from weapon specialization increases to 4 with unarmed attacks in which it's an expert, 6 if it's a master, and 8 if it's legendary.
Shared Resolve Level 15
You and your eidolon steel your mind together against effects that threaten you, each protecting the others' minds from danger. Your and your eidolon's proficiency ranks for Will saves increase to master. When you roll a success on a Will save, you get a critical success instead. When your eidolon rolls a success on a Will save, it gets a critical success instead.
Eidolon Transcendence Level 17
Your connection with your eidolon approaches its peak, granting your eidolon access to a powerful new ability depending on its type, as described in Eidolon Abilities in each eidolon's entry. This ability also increases one of the eidolon's ability scores by 2.
Master Spellcaster Level 17
Your connection to your eidolon is strong enough to grant you mastery over associated spells. Your proficiency ranks for spell attack modifier and spell DC for spells of your eidolon's tradition increase to master.Eidolon Defensive Mastery Level 19
Your eidolon's form becomes particularly difficult to assail. Its proficiency rank for unarmored defense increases to master.
Instant Manifestation Level 19
You can manifest your eidolon with incredible speed. You can use Manifest Eidolon as a single action, instead of a three-action activity.
Eidolons
Angel Eidolon
Your eidolon is a celestial messenger, a member of the angelic host with a unique link to you, allowing them to carry a special message to the mortal world at your side. Most angel eidolons are roughly humanoid in form, with feathered wings, glowing eyes, halos, or similar angelic features. However, some take the form of smaller angelic servitors like the winged helmet cassisian angel instead. The two of you are destined for an important role in the plans of the celestial realms. Though a true angel, your angel eidolon's link to you as a mortal prevents them from casting the angelic messenger ritual, even if they somehow learn it.
Tradition divine
Traits angel, celestial, eidolon
Alignment must be good, usually neutral good
Home Plane Nirvana (if NG), Elysium (if CG), or Heaven (if LG)
Size Medium or Small
Suggested Attacks fist (bludgeoning), wing (bludgeoning), unarmed attacks shaped like a weapon
Angelic Avenger Str 18, Dex 14, Con 16, Int 8, Wis 12, Cha 10; +2 AC (+3 Dex cap)
Angelic Emissary Str 12, Dex 18, Con 12, Int 10, Wis 12, Cha 14; +1 AC (+4 Dex cap)
Skills Diplomacy, Religion
Senses darkvision
Language Celestial
Speed 25 feet
Eidolon Abilities Initial hallowed strikes; Symbiosis traveler's aura; Transcendence angelic mercy
Hallowed Strikes
Your eidolon's attacks are hallowed by the celestial realms. Your eidolon's unarmed Strikes deal an extra 1 good damage; as usual, this extra damage harms only evil creatures or those with a weakness to good damage. Additionally, your eidolon can make nonlethal attacks with its unarmed attacks without taking the usual –2 circumstance penalty.
Traveler's Aura7th
Your eidolon emanates a powerful aura—resembling that of an astral deva—that protects creatures as they travel. The aura has the abjuration, aura, and divine traits. Your eidolon and its allies within a 20-foot emanation are protected from severe heat and cold, and your eidolon is never Off Guard to creatures inside the aura that are of a lower level than the eidolon. When you gain the transcendence class feature, this evolves to the full benefits of an astral deva; your eidolon and allies in the aura are protected from environmental damage from any plane, including severe and extreme heat and cold as well as more unusual dangers.
Angelic Mercy17th
Your eidolon's angelic power allows them to assuage a variety of ailments, just like most other powerful angels. Your eidolon can cast remove curse, remove disease, remove fear, and remove paralysis once per day each as 9th-level divine innate spells.
Anger Phantom Eidolon
Your eidolon is a lost soul, bound to the mortal world by undying anger or a bitter grudge. Most phantom eidolons are humanoids with a spectral or ectoplasmic appearance, though some take far stranger forms. Your link with your eidolon prevents it from succumbing to corruption and undeath. Together, you will need to decide whether to work with your eidolon to control its anger, or channel its wrath into power.
Tradition occult
Traits eidolon, ethereal, phantom
Home Plane Ethereal Plane
Size Medium or Small
Suggested Attacks fist (bludgeoning), tendril (bludgeoning), unarmed attacks shaped like a weapon
Wrathful Berserker Str 18, Dex 14, Con 16, Int 8, Wis 10, Cha 12; +2 AC (+3 Dex cap)
Enraged Assassin Str 14, Dex 18, Con 16, Int 10, Wis 8, Cha 12; +1 AC (+4 Dex cap)
Skills Intimidation, Occultism
Senses darkvision
Language one common mortal language the eidolon spoke in life
Speed 25 feet
Eidolon Abilities Initial furious strike; Symbiosis seething frenzy; Transcendence anger aura
Furious Strike
Your eidolon can infuse an attack with unmitigated rage. It gains the Furious Strike activity.
Seething Frenzy7th
Your eidolon can stoke itself into a frenzy. It gains the Seething Frenzy action.
Anger Aura17th
Your eidolon exudes wrath in an aura around it, rousing the ire of nearby creatures and causing their defenses to crack as they seethe with rage. Your eidolon gains a 20-foot anger aura, which has the aura, emotion, enchantment, mental, and occult traits. The resistances of any creature in the aura, including you, your allies, your enemies, and your eidolon, are reduced by an amount equal to 3 + your eidolon's Constitution modifier. Your eidolon can hold in its rage by spending a single action, which has the concentrate trait. This reduces the aura's effect to affect only your eidolon. It can take this action again to reinstate the full effect of its aura. Creatures in a barbarian Rage, Seething Frenzy, or similar ability that allows them to channel their anger aren't affected by the anger aura.
Beast Eidolon
Your eidolon is a manifestation of the life force of nature in the form of a powerful magical beast that often has animal features, possibly even several from different species. You might have learned the way to connect with the world's life force via a specific philosophy or practice, such as the beliefs of the god callers of Sarkoris, or formed a bond on your own. Regardless, your link to your eidolon allows you both to grow in power and influence to keep your home safe from those who would despoil it.
Tradition primal
Traits beast, eidolon
Home Plane Material Plane
Size Medium
Suggested Attacks claw (slashing), jaws (piercing), fangs (piercing), hoof (bludgeoning), horn (piercing)
Wrathful Berserker Str 18, Dex 14, Con 16, Int 8, Wis 12, Cha 10; +2 AC (+3 Dex cap)
Enraged Assassin Str 14, Dex 18, Con 16, Int 8, Wis 12, Cha 10; +1 AC (+4 Dex cap)
Skills Intimidation, Nature
Senses low-light vision
Language Sylvan
Speed 25 feet
Eidolon Abilities Initial beast's charge; Symbiosis primal roar; Transcendence whirlwind maul
Beast's Charge
Your eidolon can make a ferocious charge or pounce on foes, allowing it to quickly engage. It gains the Beast's Charge activity.
Primal Roar7th
Your eidolon can bellow a terrifying roar, screech, croak, or other overpowering sound to frighten foes. It gains the Primal Roar activity.
Whirlwind Maul17th
Your eidolon thrashes violently, damaging many foes in its reach. It gains the Whirlwind Maul activity.
Construct Eidolon
Your eidolon is a mental construct based on an astral thoughtform and given physical presence and life by its connection to you, its shape limited only by your imagination. Your eidolon's appearance and physical form vary based on your shared vision for its construction, from clockworks to stuffed dolls and everything between, and it's not uncommon for that appearance to change greatly as your construct gains evolutions. Because it arises from an astral entity, your construct is no mindless servitor, but a fully thinking being with its own ideas, goals, and even emotions. These entities are extremely diverse; while many construct eidolons come from a powerful symbiotic connection with astral denizens, just as many arise from the forgotten memories of ancient empires and craftworks drifting across the Silver Sea of the Astral Plane.
Tradition arcane
Traits astral, construct, eidolon
Home Plane Astral Plane
Size Medium
Suggested Attacks fist (bludgeoning)
Warrior Construct Str 18, Dex 14, Con 16, Int 12, Wis 10, Cha 8; +2 AC (+3 Dex cap)
Scout Construct Str 14, Dex 18, Con 16, Int 12, Wis 10, Cha 8; +1 AC (+4 Dex cap)
Skills Arcana, Crafting
Senses darkvision
Language one common mortal language
Speed 25 feet
Eidolon Abilities Initial construct heart; Symbiosis reconfigured evolution; Transcendence ultimate reconfiguration
Construct Heart
Your construct eidolon has a link directly to your life force, which renders it a living creature and therefore susceptible to many ailments that bother only the living, though it does possess some resistances to these effects. It doesn't have a construct's normal immunities, but does gain a +2 circumstance bonus to saving throws against death effects, disease, necromancy, and poison effects, as well as effects causing the Fatigued or Sickened conditions. Additionally, its astral essence bleeds off slowly, and it only needs to succeed at a DC 10 Flat to remove persistent bleed damage (or DC 5 after receiving particularly effective aid).
Reconfigured Evolution7th
Your construct eidolon is particularly easy to reconfigure, gaining an additional evolution that suits both of your whims. Choose one additional evolution feat of 6th level or lower. Your eidolon gains that feat. You can Retrain this feat for any other evolution feat of 6th level or lower with only a single day of downtime if you succeed at a Crafting check, with a standard DC of your eidolon's level. If you fail, you can try again on a later day. Many summoners choose Eidolon's Wrath for this ability.
Ultimate Reconfiguration17th
Your construct eidolon becomes even more customizable. Choose an evolution feat of 16th level or lower. Your eidolon gains that feat. You can spend downtime to adjust it using Crafting, just like the feat from reconfigured evolution. Many summoners select Ever-Vigilant Senses for this ability.
Demon Eidolon
Your eidolon is a demon, born of mortal sin congealed amid the chaos and evil of the Abyss, using its link to you to spread chaos at your side. Choose an associated sin for your demon. Demon eidolons have appearances as varied as the infinite Abyss. While demons are inherently untrustworthy, your demon eidolon has reached an accord with you and generally keeps it, though that doesn't mean your eidolon isn't actively working to bring your life deeper into its associated sin. Though a true demon, your demon eidolon's link to you as a mortal prevents them from casting the abyssal pact ritual, even if they somehow learn it.
Tradition divine
Traits demon, eidolon, fiend
Alignment must be chaotic evil
Home Plane The Abyss
Size Medium or Small
Suggested Attacks claw (slashing), jaws (piercing), horn (piercing), tail (bludgeoning), tentacle (bludgeoning), wing (bludgeoning)
Wrecker Demon Str 18, Dex 14, Con 16, Int 10, Wis 8, Cha 12; +2 AC (+3 Dex cap)
Tempter Demon Str 12, Dex 18, Con 12, Int 10, Wis 10, Cha 16; +1 AC (+4 Dex cap)
Skills Intimidation, Religion
Senses darkvision
Language Abyssal
Speed 25 feet
Eidolon Abilities Initial demonic strikes; Symbiosis visions of sin; Transcendence blasphemous decree
Demonic Strikes
Your eidolon's attacks are corrupted by the Abyss and imbued with pure evil and shifting chaos. All your eidolon's unarmed Strikes deal an extra 1 evil damage; as usual, this extra damage harms only good creatures or those with a weakness to evil damage. Additionally, choose one of your eidolon's unarmed attacks that deals physical damage; it gains the versatile trait for a different type of physical damage you choose.
Visions of Sin7th
Your demon is born of sin and can project the sin it is formed from into the minds of others. It gains the Visions Of Sin activity.
Blasphemous Decree17th
Your demon utters indescribable words writhing with its associated sin. It can cast an evil Divine Decree once per day as a 9th-level spell. You are unaffected by this decree, even if you aren't evil. At 19th level, this becomes a 10th-level divine decree instead.
Devotion Phantom Eidolon
Your eidolon is a lost soul, unable to escape the mortal world due to a strong sense of duty, an undying devotion, or a need to complete an important task. Most phantom eidolons are humanoid with a spectral or ectoplasmic appearance, though some take far stranger forms. Your link with your eidolon prevents them from succumbing to corruption and undeath, and together, you will grow in strength and fulfill your phantom's devotion.
Tradition occult
Traits eidolon, ethereal, phantom
Home Plane Ethereal Plane
Size Medium or Small
Suggested Attacks fist (bludgeoning), tendril (bludgeoning), unarmed attacks shaped like a weapon
Stalwart Guardian Str 18, Dex 14, Con 16, Int 10, Wis 10, Cha 10; +2 AC (+3 Dex cap)
Swift Protector Str 14, Dex 18, Con 16, Int 10, Wis 10, Cha 10; +1 AC (+4 Dex cap)
Skills Medicine, Occultism
Senses darkvision
Language one common mortal language the eidolon spoke in life
Speed 25 feet
Eidolon Abilities Initial dutiful retaliation; Symbiosis steadfast devotion; Transcendence devotion aura
Dutiful Retaliation
Your eidolon deeply respects your assistance, and it extends its loyalty to you, attacking those who dare harm you. It gains the Dutiful Retaliation reaction.
Steadfast Devotion7th
Your eidolon's dedication makes it extremely challenging for your foes to bend its mind. Your eidolon gains a +2 circumstance bonus to saving throws against mental effects, and if they roll a success against such an effect, they get a critical success instead. If you have the shared resolve class feature and your eidolon rolls a critical failure against a mental effect, they get a failure instead.
Devotion Aura17th
After fighting at your side for so long, your eidolon has become as devoted to protecting you and your allies as it is to its original cause. It gains a 20-foot devotion aura, which has the abjuration, aura, and occult traits. Whenever one of your eidolon's allies within the aura takes damage, you can reduce the damage by your eidolon's Constitution modifier. You lose a number of Hit Points equal to half the amount by which the eidolon reduced the damage, rounded down. If the damage was lower than the Constitution modifier, base the damage you take on the actual amount of damage prevented.
Dragon Eidolon
Because dragons have a strong connection to magic, their minds can often leave an echo floating in the Astral Plane. Such an entity is extremely powerful but unable to interact with the outside world on its own. Dragon eidolons manifest in the powerful, scaled forms they had in life; most take the form of true dragons (albeit smaller), but some manifest as drakes or other draconic beings. You have forged a connection with such a dragon eidolon and together, you seek to grow as powerful as an ancient wyrm.
Tradition arcane
Traits astral, dragon, eidolon, and one more (see Breath Weapon below)
Home Plane Astral Plane
Size Medium
Suggested Attacks claw (slashing), jaws (piercing), horn (piercing), tail (bludgeoning), wing (bludgeoning)
Marauding Dragon Str 18, Dex 14, Con 16, Int 10, Wis 10, Cha 10; +2 AC (+3 Dex cap)
Cunning Dragon Str 12, Dex 18, Con 12, Int 14, Wis 10, Cha 12; +1 AC (+4 Dex cap)
Skills Arcana, Intimidation
Senses darkvision
Language Draconic
Speed 25 feet
Eidolon Abilities Initial breath weapon; Symbiosis draconic frenzy; Transcendence wyrm's breath
Breath Weapon
Your eidolon has a powerful breath weapon, which they are able to use regularly to wreak havoc upon your foes. They gain the Breath Weapon activity. Choose a damage type from among acid, cold, electricity, fire, negative, piercing, or poison, and choose whether the area is a 60-foot line or a 30-foot cone. Unless you chose piercing damage, both Breath Weapon and your eidolon gain the trait matching the damage type.
Draconic Frenzy7th
Your eidolon can make a furious assault, potentially recovering the use of their Breath Weapon. They gain the Draconic Frenzy activity.
Wyrm's Breath17th
Your eidolon can draw upon the power of wyrms to enhance the eidolon's Breath Weapon. Your eidolon gains the Wyrm's Breath free action.
Elemental Eidolon
Your eidolon is a primal chunk of elemental matter infused with sapience, power, and identity, but unable to manifest a true form of their own without the life force you provide via your connection. Most elementals in their natural environment already have different sorts of forms, from vaguely humanoid, to animalistic, to simple masses of their component element. As your life force provides your eidolon the instincts necessary to adopt a physical form, their appearance varies based on the strength of their own self image and your prior exposure to elementals.
Elemental eidolons tend to reach their unusual state—powerful but formless—as the result of large scale events or cataclysms, such as the war to seal the benevolent Elemental Lords or their recent unsealing. Whether elemental eidolons possess any memories of a previous life or are a new sapience formed from left-over essence of a mighty servant of the Elemental Lords brought low varies from eidolon to eidolon. Together, you might undertake a journey to understand your eidolon's mysterious past or leave the past behind and forge a new destiny of your own.
Tradition primal
Traits eidolon, elemental, and one more (see Elemental Core, below)
Home Plane: elemental plane matching their Elemental Core
Size Medium
Suggested Attacks branch (bludgeoning), fist (bludgeoning), spike (piercing), tendril (bludgeoning), wave (bludgeoning)
Adaptable Elemental Str +1, Dex +4, Con +3, Int +0, Wis +1, Cha +0; +1 AC (+4 Dex cap)
Primordial Elemental Str +4, Dex +2, Con +3, Int –1, Wis +1, Cha +0; +2 AC (+3 Dex cap)
Skills Nature, Survival
Senses darkvision
Language s Sussuran (air elemental), Petran (earth elemental), Pyric (fire elemental), Talican (metal elemental), Thalassic (water elemental), or Muan (wood elemental),
Speed 25 feet
Eidolon Abilities Initial elemental core; Symbiosis elemental burst; Transcendence elemental maelstrom
Elemental Core
Your elemental eidolon is an amalgam of elemental matter and mortal life force, which helps protect them from certain effects that are more harmful to mortals than elementals. They gain a +2 circumstance bonus to saving throws against poison and sleep effects, as well as effects causing the Paralyzed condition. Additionally, their elemental essence bleeds less easily than flesh, so the DC of any flat check they make to remove persistent bleed damage is 10 (or 5 after receiving particularly effective aid). Choose for your eidolon to be an air, earth, fire, metal, wood, or water elemental. Your eidolon and all their unarmed attacks gain the trait of the chosen element, and the eidolon gains additional effects based on your choice.
Air: Your eidolon is formed from elemental air and is light as a breeze. Your eidolon can Leap, High Jump, and Long Jump twice as far, and doesn't take falling damage.
Earth: Your eidolon is formed from elemental earth, and is incredibly hard to move by force. Your eidolon gains a +2 circumstance bonus to their Fortitude or Reflex DCs against attempts to Shove or Trip them. This bonus also applies to saving throws against spells or effects that attempt to knock them Prone. In addition, if any effect would force them to move 10 feet or more, they're moved only half the distance.
Fire: Your eidolon is formed from elemental fire and burns with embers of flame. Your eidolon gains resistance equal to half your level (minimum 1) to fire and an equal amount of weakness to cold and water. Their unarmed attacks deal 1 additional fire damage.
Metal: Your eidolon is formed from elemental metal and can adapt their metallic form to battle. One of your eidolon's starting melee unarmed attacks gains the versatile bludgeoning, piercing, or slashing trait, as your eidolon learns how to shift the metal into various weaponlike forms.
Water: Your eidolon is formed from elemental water and swims with ease. Your eidolon gains the amphibious trait, allowing them to breathe in water and air and to avoid the normal –2 penalty for making bludgeoning and slashing unarmed Strikes underwater. Your eidolon's land Speed is reduced to 15 feet, and they gain a swim Speed of 25 feet. You can take the Amphibious Form feat to increase their land Speed back up to 25 feet, as described in the feat.
Wood: Your eidolon is formed from elemental wood, and its living wooden form twists and regrows as you focus your elemental energies. You can choose to have your eidolon gain the plant trait. Whenever you Refocus, your eidolon regains a number of Hit Points equal to double your level.
Elemental Burst7th
Your eidolon can form projectile attacks from their own body. Your eidolon gains the Elemental Burst activity.
Elemental Maelstrom17th
Your eidolon can form a swirling vortex of elemental matter and move across the battlefield, damaging everything in their path. Your eidolon gains the Elemental Maelstrom activity.
Fey Eidolon
Your eidolon is a fey, a capricious being of the mysterious First World. Many fey appear similar to mortal humanoids with unusual features such as pointed ears, wings, or bodies composed of natural elements, but the full variety of fey is endless, and many others appear completely inhuman. Fey from the First World never truly die, instead forming a new creature. Fey eidolons usually come about when a summoner helps stabilize a difficult reformation. This means your fey eidolon likely lived a different life just before meeting you and might remember fragments of its old memories. Together, you might have to unravel a memory from your eidolon's past life among the fey.
Tradition primal (but see Fey Gift Spells below)
Traits eidolon, fey
Home Plane First World
Size Small or Medium
Suggested Attacks fist (bludgeoning), wing (bludgeoning), attacks shaped like a weapon
Skirmisher Fey Str 14, Dex 18, Con 14, Int 10, Wis 10, Cha 12; +1 AC (+4 Dex cap)
Trickster Fey Str 12, Dex 18, Con 12, Int 12, Wis 8, Cha 16; +1 AC (+4 Dex cap)
Skills Deception, Nature
Senses low-light vision
Language Sylvan
Speed 25 feet
Eidolon Abilities Initial fey gift spells; Symbiosis fey mischief; Transcendence fey chicanery
Fey Gift Spells
Your eidolon expands your primal magic with enchantment and illusion magic, allowing both of you to wield the power of fey charm and glamour. When you add spells to your repertoire, you can choose from the primal list as well as from enchantment and illusion spells that appear on the arcane spell list. As usual for when you add spells of a different tradition to your spell list, you're still a primal spellcaster, so all of your spells are primal spells.
Your eidolon gains the Magical Understudy summoner feat, despite not meeting the prerequisite level, and it can choose fey gift cantrips in addition to primal cantrips. As usual for a feat you are granted by name, you can't retrain Magical Understudy into another feat.
Fey Mischief7th
Your eidolon's fey magic becomes more powerful and mischievous. Your eidolon gains the Magical Adept feat, despite not meeting the prerequisite level, and can choose from fey gift spells in addition to primal spells.
Fey Chicanery17th
Ever full of tricks, your fey eidolon twists magical protections into your shared life force, granting it a contingency in its back pocket for desperate situations. During your daily preparations, your eidolon can cast a contingency spell. The 4th-rank spell it chooses must come from the primal or fey gift list, and must either be common or be another spell you have access to.
Plant Eidolon
Your eidolon is an intelligent plant, formed from the same disembodied fragments of nature's life energy that become leshys. Plant eidolons tend to be curious and adaptable, with temperaments based on the parts of mortal culture they feel affinity toward. Despite coming from the same source, plant eidolons don't always look like leshys. Plant eidolons have forms that vary greatly and can look like almost any kind of plant creature in existence. Some even resemble plant creatures so strange they are impossible to identify.
Tradition primal
Traits eidolon, plant
Home Plane Material Plane
Size Medium
Suggested Attacks vine (bludgeoning), branch (bludgeoning), root (bludgeoning)
Guardian Plant Str 18, Dex 14, Con 16, Int 8, Wis 12, Cha 10; +2 AC (+3 Dex cap)
Creeping Plant Str 12, Dex 18, Con 16, Int 8, Wis 14, Cha 10; +1 AC (+4 Dex cap)
Skills Nature, Survival
Senses low-light vision
Language Sylvan
Speed 25 feet
Eidolon Abilities Initial tendril strike; Symbiosis growing vines; Transcendence field of roots
Tendril Strike
Your eidolon can stretch out vines and roots, attacking foes outside its reach. It gains the Tendril Strike action.
Growing Vines7th
Your eidolon's vines and branches lengthen even more. All your eidolon's melee unarmed attacks gain the reach trait.
Field of Roots17th
Your eidolon learns how to send its roots underground to hinder foes. It gains the Field Of Roots activity.
Psychopomp Eidolon
Your eidolon is a psychopomp, a creature whose sworn duty is to usher souls safely to the afterlife and maintain the courts of the dead. Psychopomp eidolons have a variety of appearances, but since they often traffic with mortals, their form typically includes an elaborate mask. You and your psychopomp eidolon share an important fate together, whether it relates directly to your own soul or to a mission that will somehow protect the souls of others.
Tradition divine
Traits eidolon, monitor, psychopomp
Alignment must be true neutral
Home Plane The Boneyard
Size Medium
Suggested Attacks beak (piercing), claw (slashing), fist (bludgeoning), jaws (piercing), unarmed attacks shaped like a weapon
Soul Guardian Str 18, Dex 14, Con 16, Int 10, Wis 12, Cha 8; +2 AC (+3 Dex cap)
Scribe of the Dead Str 12, Dex 18, Con 12, Int 14, Wis 12, Cha 10; +1 AC (+4 Dex cap)
Skills Intimidation, Religion
Senses darkvision
Language Requian
Speed 25 feet
Eidolon AbilitiesInitial spirit touch; Symbiosis hidden watcher; Transcendence spirit taker
Spirit Touch
Your eidolon's attacks possess a psychopomp's ability to harm the living and the dead. Your eidolon's unarmed Strikes affect incorporeal creatures as though etched with a Ghost Touch property rune and deal an extra 1 void damage to living creatures and an extra 1 vitality damage to undead.
Hidden Watcher7th
Your eidolon can render both of you unseen. Once per hour, it can cast Invisibility targeting you, them, or both of you at once. If the spell targeted both of you, the spell ends for both of you if either of you uses a hostile action.
Spirit Taker17th
Your eidolon is particularly capable when it comes to handling bodiless spirits and putting undead to their final rest. Your eidolon can see incorporeal creatures inside of solid objects and can attack them with Strikes without penalty; an incorporeal creature in a solid object that takes damage from your eidolon's Strike is expelled from the object to the nearest available space, moving closer to your eidolon if possible.
Additionally, your eidolon can target or affect a creature projecting its consciousness (such as via Project Image) or possessing another creature, even if its body is elsewhere, though your eidolon must know about the possession or projection and choose to do so.
Finally, the spirit of an undead destroyed by your eidolon's Strikes is sent directly to the Boneyard for judgment; an undead with an ability to avoid such a fate automatically, such as a ghost's rejuvenation, can attempt a counteract check against your spell DC to return via that ability as normal. In that case, it uses its Will save modifier as its counteract modifier.
Swarm Eidolon
Your eidolon is a collective of primal energy and nature spirits, gathered into a single fragmentary being. This collection of natural energy has neither form nor identity until bonded with a summoner. You give these spirits purpose, connecting with them and drawing them through to the physical realm. When manifesting, these nature spirits don a simple form, adopting the guise of many Tiny animals. Each of these animals is the same creature and is marked with your summoner's sigil. The act of manifesting in this swarm form temporarily binds the spirits together into one being, making the eidolon a single entity—one mind and personality speaking with a multitude of voices, and a multitude of bodies acting in concert with a singular purpose.
Tradition primal
Traits animal, eidolon, swarm
Home Plane the Universe
Size Medium (condensed) and Large (dispersed)
Suggested Attacks beaks (piercing), claws (slashing), jaws (piercing), talons (slashing)
Brazen Swarm Str +4, Dex +2, Con +3, Int +0, Wis +0, Cha +0; +2 AC (+3 Dex cap)
Slinking Swarm Str +2, Dex +4, Con +3, Int +0, Wis +1, Cha –1; +1 AC (+4 Dex cap)
Skills Nature, Survival
Senses low-light vision
Languages Common
Speed 25 feet
Eidolon Abilities Initial swarm form; Symbiosis sudden shift; Transcendence sickening swarm
Swarm Form
Your eidolon is an intelligent swarm composed of hundreds of Tiny creatures, and it's immune to the Grabbed, Prone, and Restrained conditions. It can fit through tight spaces as though it were a Tiny creature. It has weakness to area damage equal to its level. Your eidolon has two forms: condensed and dispersed. When you Manifest Eidolon, it manifests condensed. It can switch between these two forms as a single action that has the concentrate trait.
Condensed Form: When condensed, your eidolon draws all its component bodies into a single, condensed mound that functions as a Medium creature. It has a reach of 5 feet, can make Strikes, and can't occupy the same space as other creatures. While condensed, it can use the Haunting Visage action.
Dispersed Form: When dispersed, your eidolon scatters its component bodies across a wider area, increasing its size by one category (to Large for most swarm eidolons). It has a reach of 0 feet, can't make Strikes, and can occupy the same space as other creatures. While dispersed, it can use the Swarming Assault activity.
Sudden Shift7th
Once per round, your eidolon can switch forms between condensed and dispersed as a free action, rather than a single action. In addition, your eidolon gains the Redistribute reaction.
Sickening Form17th
Your eidolon is particularly good at distracting and hindering its foes while dispersed. While dispersed, spaces your eidolon occupies are difficult terrain for other creatures. In addition, your eidolon gains the Sickening Assault action.
Undead Eidolon
Your eidolon is an undead spirit pulled from the Ethereal Plane or Negative Energy Plane, embodied, and bound to your life force in an unusual, potentially antithetical way that even other summoners can't quite understand. Undead eidolons take about every imaginable shape and form, as their bodies manifest from their connection to you. Their ultimate form can be influenced by an amalgamation of the echoes and memories of their old life before becoming undead, their cause of death, their encounters in the afterlife, and portions of your own essences. Together, you and your eidolon need to explore the mysteries of life, death, and undeath to understand what your bond means for both of your futures.
Tradition divine
Traits eidolon, undead
Home Plane Ethereal Plane or Negative Energy Plane
Size Medium or Small
Suggested Attacks claw (slashing), fist (bludgeoning), jaws (piercing)
Undead Brute Str 18, Dex 14, Con 16, Int 8, Wis 10, Cha 12
Undead Stalker Str 14, Dex 18, Con 16, Int 8, Wis 12, Cha 10
Skills Intimidation, Religion
Senses darkvision
Language Necril
Speed 25 feet
Eidolon Abilities Initial negative essence; Symbiosis drain life; Transcendence rejuvenation
Negative Essence
Your undead eidolon has a link directly to your life force, which grants it a twilight state between living and undead. This renders it a living creature and therefore susceptible to many ailments that bother only the living, though it does possess some resistances to these effects. The eidolon has negative healing, meaning it heals from negative energy effects that heal undead and is damaged by positive energy effects that damage undead. It doesn't have an undead's normal immunities, but it does gain a +2 circumstance bonus to saving throws against death effects, disease, and poison effects, and non-damaging effects that target only undead. Additionally, its necrotic essence stanches its wounds easily. The flat check to remove persistent bleed damage from the eidolon is DC 10 (or DC 5 after receiving particularly effective aid).
Drain Life7th
Your eidolon's link with you sustains it, but it still craves the life essence of the living, whether through blood or pure essence. It gains the Drain Life activity.
Rejuvenation17th
Your eidolon's unusual connection with you allows you both to rejuvenate when defeated. The first time each day your turn begins while you're dying, you instantly regain a number of Hit Points equal to three times your level and wake up. (Increase your wounded condition as normal.) You can immediately Manifest Your Eidolon as a free action. You can then take your turn as normal.
Class Features Overview
Level 1
- Eidolon
- Evolution Feat
- Summoner Spellcasting
- Spell Repertoire
- Link Spells
Level 3
- Shared Vigilance
- Unlimited Signature Spells
Level 5
- Eidolon Unarmed Expertise
Level 7
- Eidolon Symbiosis
- Eidolon Weapon Specialization
Level 9
- Expert Spellcaster
- Shared Reflexes
Level 11
- Eidolon Defensive Expertise
- Twin Juggernauts
- Simple Weapon Expertise
Level 13
- Weapon Specialization
- Eidolon Unarmed Mastery
- Defensive Robes
Level 15
- Shared Resolve
- Greater Eidolon Specialization
Level 17
- Master Spellcaster
- Eidolon Transcendence
Level 19
- Instant Manifestation
- Eidolon Defensive Mastery