Oracle

Your conduit to divine power eschews the traditional channels of prayer and servitude—you instead glean sacred truths and great mysteries embodied in overarching concepts, whether because you perceive the common ground across multiple deities or circumvent their power entirely.

You explore one of these mysteries and draw upon its power to cast miraculous spells, but that power comes with a terrible price: a curse that grows stronger the more you draw upon it, which you might uphold as an instrument of the divine or view as punishment from the gods.

Class Details

Hit Points8
Key AbilityCHA
PerceptionTrained
FortitudeTrained
ReflexTrained
WillExpert

Class Progression

FeatureLevels
Class Feats2, 4, 6, 8, 10, 12, 14, 16, 18, 20
Skill Feats2, 4, 6, 8, 10, 12, 14, 16, 18, 20
General Feats3, 7, 11, 15, 19
Skill Increases3, 5, 7, 9, 11, 13, 15, 17, 19

Initial Proficiencies

At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.

Perception

Trained in Perception

Saving Throws

Trained in Fortitude

Trained in Reflex

Expert in Will

Skills

Trained in Religion

Trained in one or more skills determined by your mystery

Trained in a number of additional skills equal to 3 plus your Intelligence modifier

Attacks

Trained in simple weapons

Trained in unarmed attacks

Defenses

Trained in light armor

Trained in unarmored defense

Spells

Trained in spell attack modifier

Trained in spell DC

Class DC

Trained in oracle class DC

Class Features

You gain these features as an Oracle. Abilities gained at higher levels list the levels at which you gain them next to the features' names.

Your LevelClass Features
1Ancestry and background, attribute boosts, initial proficiencies, oracle spellcasting, spell repertoire, mystery
2Oracle feat, skill feat
32nd-rank spells, general feat, signature spells, skill increase
4Oracle feat, skill feat
53rd-rank spells, attribute boosts, ancestry feat, skill increase
6Oracle feat, skill feat
74th-rank spells, expert spellcaster, general feat, mysterious resolve, skill increase
8Oracle feat, skill feat
95th-rank spells, ancestry feat, magical fortitude, skill increase
10Attribute boosts, oracle feat, skill feat
116th-rank spells, divine access, general feat, major curse, oracular senses, skill increase, weapon expertise
12Oracle feat, skill feat
137th-rank spells, ancestry feat, light armor expertise, premonition's reflexes, skill increase, weapon specialization
14Oracle feat, skill feat
158th-rank spells, attribute boosts, general feat, master spellcaster, skill increase
16Oracle feat, skill feat
179th-rank spells, ancestry feat, extreme curse, greater resolve, skill increase
18Oracle feat, skill feat
19General feat, legendary spellcaster, oracular clarity, skill increase
20Attribute boosts, oracle feat, skill feat

Ancestry and Background

In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.

Attribute Boosts

In addition to what you get from your class at 1st level, you have four free boosts to different attribute modifiers.

At 5th level and every 5 levels thereafter, you get four free boosts to different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost, and must boost that attribute again at a later level to increase it by 1.

Initial Proficiencies

At 1st level, you gain a number of proficiencies that represent your basic training, noted at the start of this class.

Oracle Spellcasting

You have an unfiltered connection to the great powers of the universe and the planes beyond, and you can let this power spill forth in the form of divine magic. You are a spellcaster, and you can cast spells of the divine tradition using the Cast a Spell activity. As an oracle, when you cast spells, your incantations may spill from your lips rapidly as you speak in tongues or intone in a voice not quite your own, and your gestures might be wild and unrestrained as religious ecstasy briefly touches your mind.

Each day, you can cast up to three 1st-rank spells. You must know spells to cast them, and you learn them via the spell repertoire class feature. The number of spells you can cast each day is called your spell slots.

As you increase in level as an oracle, your number of spells per day increases, as does the highest rank of spells you can cast, as shown on the Oracle Spells per Day table (shown below).

Some of your spells require you to attempt a spell attack to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key attribute is Charisma, your spell attack modifiers and spell DCs use your Charisma modifier.

Heightening Spells

When you get spell slots of 2nd rank and higher, you can fill those slots with stronger versions of lower-rank spells. This increases the spell's rank, heightening it to match the spell slot. You must have a spell in your spell repertoire at the rank you want to cast in order to heighten it to that rank. Many spells have specific improvements when they are heightened to certain ranks. The signature spells class feature lets you heighten certain spells freely.

Cantrips

Some of your spells are cantrips. A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is automatically heightened to half your level rounded up—this is usually equal to the highest rank of oracle spell slot you have. For example, as a 1st-level oracle, your cantrips are 1st-rank spells, and as a 5th-level oracle, your cantrips are 3rd-rank spells.

Your LevelCantrips1st2nd3rd4th5th6th7th8th9th10th
153---------
254---------
3543--------
4544--------
55443-------
65444-------
754443------
854444------
9544443-----
10544444-----
115444443----
125444444----
1354444443---
1454444444---
15544444443--
16544444444--
175444444443-
185444444444-
1954444444441*
2054444444441*
* The oracular clarity class feature gives you a 10th-rank spell slot that works differently from other spell slots.

Spell Repertoire


The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-rank divine spells of your choice and five divine cantrips of your choice. You choose these from the common spells on the divine list or from other divine spells to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell rank.
The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-rank divine spells of your choice and five divine cantrips of your choice. You choose these from the common spells on the divine list or from other divine spells to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell rank.
The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-rank divine spells of your choice and five divine cantrips of your choice. You choose these from the common spells on the divine list or from other divine spells to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell rank.

Swapping Spells in Your Repertoire


The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-rank divine spells of your choice and five divine cantrips of your choice. You choose these from the common spells on the divine list or from other divine spells to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell rank.

Mystery

An oracle wields divine power, but not from a single divine being. This power could come from a potent concept or ideal, the attention of multiple divine entities whose areas of concern all touch on that subject, or a direct and dangerous conduit to raw divine power. This is the oracle's mystery, a source of divine magic not beholden to any deity.

Choose the mystery that empowers your magic. Your mystery grants you additional spells, and special focus spells called revelation spells. Your mystery also gives you a unique cursebound ability that lets you draw upon the divine, as well as dictating the effects of the oracular curse that falls upon you when you touch too much of this power.


  • Ancestors Voices of past generations teach and haunt you.
  • Ashes You see all things in the world as fleeting and temporary, waiting to be purified into their base essence: the ash left behind after a burning fire.

  • Battle You embody the virtues upheld by heroes of legend.
  • Blight A spring bud will wither, a mighty oak will crash to the forest floor, and a callow youth will grow into maturity, then decline into old age.

  • Bones Death always seems near, and the dead speak to you.
  • Cosmos You draw power from the stars and the spaces between.
  • Flames You dance with fire and do your best to remain unscorched by it.
  • Life The teeming energies of life flow through you out into the world.
  • Lore You gain access to unparalleled, overwhelming knowledge.
  • Tempest Wind, waves, and storms rage at your beck and call.
  • Time Whether by accident, fate, or purposeful meddling, you exist slightly outside of time.

Reading a Mystery Entry

A mystery entry contains the following information, followed by a description of that mystery's curse.

Granted Spells You automatically add the spells listed here to your spell repertoire, as described in Spell Repertoire on page 130. At 1st level, you gain a cantrip and a 1st-rank spell. You learn the other spells on the list as soon as you gain the ability to cast oracle spells of that rank.

Revelation Spells You automatically gain your mystery's initial revelation spell at 1st level and can gain more by selecting the Advanced Revelation, Greater Revelation, and Diverse Mystery oracle feats. These spells start on page 259.

Related Domains These are the cleric domains associated with your mystery. You gain domain spells, which you can cast as revelation spells, by taking the Domain Acumen and Domain Fluency feats. At 11th level, the divine access class feature also gives you additional slotted spells based on your domains. The domains and their domain spells appear on page 372 of Player Core. Domains marked with an asterisk (*) are found in Pathfinder Lost Omens Divine Mysteries.

Mystery Skill You become trained in the listed skill. A few mysteries make you trained in more than one skill.

Oracle Feat You gain this 1st-level oracle feat. This is a cursebound feat, so using it aggravates your oracular curse.

Revelation Spells

The powers of your mystery manifest in the form of revelation spells. Revelation spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to search for omens in a way befitting your mystery, like gazing into a fire, throwing bones and seeing how they fall, or meditating to hear the voices of those who came before you.

Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots, and you can't cast them using spell slots. Certain feats give you more focus spells.

The maximum Focus Points your focus pool can hold is equal to the number of focus spells you have, but it can never be more than 3 points.

You learn a revelation spell at 1st level and start with a focus pool of 1 Focus Point. This spell is an initial revelation spell determined by your mystery. You can learn additional revelation spells through oracle feats.

Oracular Curse

As an oracle, you can tap into the pure and unmitigated divine power of creation to supplement your spellcasting via cursebound abilities. These abilities grant you special benefits, but the backlash of letting this power into your mortal body manifests as an oracular curse. The more cursebound abilities you use, the more your curse worsens, but you might gain divine benefits even as it tightens its grip on your soul.

Your oracular curse is expressed using the Cursebound condition, a unique condition that affects only oracles. Immediately after the first time you use a cursebound ability, you become cursebound 1, and if you use a cursebound ability while you are already cursebound, you increase the value of your cursebound condition by 1 after the ability resolves. At lower levels, you can tolerate only a modest amount of divine power, and your cursebound condition can't increase beyond cursebound 2; as you grow in levels, you can open yourself to even more power and your cursebound condition can progress to 3 and finally 4. Once saturated in divine power, your soul can't absorb any more, and so you can't use a cursebound ability if you are already at your maximum cursebound condition.

Your oracular curse lists the specific effects of being cursebound, which are cumulative as your curse progresses. You remain cursebound until you Refocus, which reduces your cursebound condition by 1 in addition to restoring a Focus Point. As your curse is a direct result of divine power, you cannot mitigate, reduce, or remove the effects of your curse or any ability with the cursebound trait by any means other than Refocusing. For example, if a cursebound effect makes creatures Concealed from you, you can't negate that concealed condition through a magic item or spell, such as Sure Strike (though you would still benefit from the other effects of that item or spell). Likewise, Cleanse Affliction and similar abilities don't affect your curse at all.

At 1st level, you gain a cursebound oracle feat determined by your Mystery, and you can learn additional cursebound abilities through oracle feats.


The Cursebound Condition

Your oracular curse is constricting around you as you receive divine punishment after drawing too deeply on your mystery's powers. Cursebound is a condition that affects only creatures with an oracular curse, and cursebound always includes a value. Your specific oracular curse imposes unique negative effects depending on your cursebound value. You can remove the cursebound condition only by Refocusing.

Oracle FeatsLevel 2

At 2nd level and every 2 levels thereafter, you gain an oracle class feat.

Skill FeatsLevel 2

At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.

General FeatsLevel 3

At 3rd level and every 4 levels thereafter, you gain a general feat.

Signature SpellsLevel 3

Experience allows you to cast some spells more flexibly. For each spell rank you have access to, choose one spell of that rank to be a signature spell. You don't need to learn heightened versions of signature spells separately; instead, you can heighten these spells freely. If you've learned a signature spell at a higher rank than its minimum, you can also cast all its lower-rank versions without learning those separately. If you swap out a signature spell, you can choose a replacement signature spell of the same spell rank at which you learned the previous spell. You can also retrain specifically to change a signature spell to a different spell of that rank without swapping any spells; this takes as much time as retraining a spell normally does.

Skill IncreasesLevel 3

At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.

At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master.

Ancestry FeatsLevel 5

In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.

Expert SpellcasterLevel 7

The intricacy of your divine power has grown clearer over time. Your proficiency ranks for divine spell attack rolls and spell DCs increase to expert.

Mysterious ResolveLevel 7

The power of your mystery blazing in your soul makes it harder for other powers to grip your mind. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.

Magical FortitudeLevel 9

Magical power has improved your body's resiliency. Your proficiency rank for Fortitude saves increases to expert.

Divine AccessLevel 11

Your mystery offers you strange access to spells typically reserved for more conventional worshippers. Choose one deity who grants one of your mystery's granted domains. Add up to three cleric spells of your choice granted by that deity to your spell list, and to your spell repertoire as soon as you can cast spells of the appropriate rank.

Oracular SensesLevel 11

You have always been able to sense a bit more than others. Your proficiency rank for Perception increases to expert.

Major CurseLevel 11

You've learned to better tolerate the conflicting powers wreaking havoc on your body. The maximum Cursebound value you can have increases from cursebound 2 to cursebound 3.

Weapon ExpertiseLevel 11

You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons and unarmed attacks increase to expert.

Light Armor ExpertiseLevel 13

You've learned how to dodge while wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert.

Premonition's ReflexesLevel 13

Your reflexes are lightning fast. Your proficiency rank for Reflex saves increases to expert.

Weapon SpecializationLevel 13

You've learned how to inflict greater injuries with the weapons you know best. You deal an additional 2 damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.

Master SpellcasterLevel 15

You truly understand the deep and complex divine power within your mystery. Your proficiency ranks for divine spell attack rolls and spell DCs increase to master.

Extreme CurseLevel 17

You have mastered a precarious balance between the conflicting divine powers of your mystery, allowing you to tolerate a perilous degree of divine curse. The maximum Cursebound value you can have increases from cursebound 3 to cursebound 4.

Greater Mysterious ResolveLevel 17

Your time spent in contemplation of the mysteries of creation has given you a powerful mind and soul. Your proficiency rank for Will saves increases to legendary. When you roll a success on a Will save, you get a critical success instead. When you roll a critical failure on a Will save, you get a failure instead. When you fail a Will save against a damaging effect, you take half damage.

Legendary SpellcasterLevel 19

You can harness divine power at a level few others can match. Your proficiency ranks for divine spell attack rolls and spell DCs increase to legendary.

Oracular ClarityLevel 19

You now fully grasp the nature of the divine power behind your mystery, allowing you to work magic akin to miracles. Add two common 10th-rank divine spells to your repertoire. You gain a single 10th-rank spell slot you can use to cast one of those two spells using oracle spellcasting.

You don't gain more 10th-rank spells as you level up, unlike other spell slots, and you can't use 10th-rank slots with abilities that give you more spell slots or that let you cast spells without expending spell slots. You can take the Oracular Providence feat to gain a second slot.

Class Features

Level 1

  • Oracle Spellcasting
  • Mystery
  • Oracular Curse
  • Revelation Spells
  • Spell Repertoire

Level 3

  • Signature Spells

Level 7

  • Mysterious Resolve
  • Expert Spellcaster

Level 9

  • Magical Fortitude

Level 11

  • Weapon Expertise
  • Major Curse
  • Divine Access
  • Oracular Senses

Level 13

  • Weapon Specialization
  • Premonition Reflexes
  • Light Armor Expertise

Level 15

  • Master Spellcaster

Level 17

  • Greater Mysterious Resolve
  • Extreme Curse

Level 19

  • Legendary Spellcaster
  • Oracular Clarity