Feat: Unsteadying Strike

Your attack makes your opponent more susceptible to follow-up maneuvers from your allies. Make a melee Strike against an enemy within your reach. If the Strike is successful, the enemy takes a –2 circumstance penalty to their Fortitude DC to resist being [[/act grapple]]{Grappled}, [[/act reposition]]{Repositioned}, or [[/act shove]]{Shoved} and a –2 circumstance penalty to their Reflex DC to resist being [[/act disarm]]{Disarmed}. Both penalties last until the start of your next turn.

@UUID[Compendium.pf2e.feat-effects.Item.Effect: Unsteadying Strike]