Feat: Steam Knight
You shape your kinetic aura into swirling armor of steam that scalds your enemies and propels you on super-heated jet streams. A creature can take damage from Steam Knight only once per round. Your steam armor has the following effects.
- You gain a +10-foot status bonus to your Speed.
- When you Leap, you can jump up to your Speed. You don't immediately fall at the end of a jump, provided you Leap again with your next action. If you Leap over a creature and come within 10 feet, that creature takes (floor((@actor.level -6)/5)+2)d6 fire damage with a Basic Reflex save against your class DC.
- At the start of each of your turns, you can emit steam as a free action. It deals (floor((@actor.level -6)/5)+2)d6 fire damage to each creature in your kinetic aura with a Basic Reflex save against your class DC. A creature that fails is also pushed 5 feet.
Level (+5) The fire damage from a jump or blast of steam increases by 1d6.