Item: Shield Augmentation

Level0
Rarity
Uncommon
Price8 sp
UsageApplied to shield
PublicationPathfinder Lost Omens The Grand BazaarLegacy

There are numerous methods to modify shields-snarling rods to catch weapons, bladed edges, padding for nonlethal strikes, and so on-but all share basic functionality. A shield augmentation can be etched with weapon runes, much like a shield boss or shield spikes, but doesn't otherwise alter your shield's statistics. A shield bearing an augmentation can't be combined with an attached weapon, like shield spikes.

A shield augmentation grants your shield one or more weapon traits, chosen when the augmentation is created. You can either choose to add the backswing or forceful trait, or you can choose two of the following weapon traits: disarm, nonlethal, shove, thrown 10 feet, trip, or versatile S.


Trait Effects

Adjustment: Items with this trait are intended to alter existing pieces of equipment, typically armors, shields, and weapons. The given item will note which type of equipment it modifies. An adjustment that modifies armor can't modify explorer's clothing. A piece of equipment can only be affected by a single adjustment at a time. Unless otherwise noted, adding or removing an adjustment requires using a 10-minute activity and a repair kit.


Related Items

NameLevelRarityPrice
Reinforced Surcoat-Uncommon2 gp
Storage-Common1 gp
Armor Latches1Common4 gp
Burnished Plating1Uncommon5 gp
Eyecatcher1Uncommon2 gp
Injection Reservoir1Common10 gp
Subtle Armor1Uncommon5 gp
Throwing Shield1Uncommon5 gp
Twining Chains1Uncommon5 gp
Weapon Harness1Uncommon6 gp
Weapon Siphon1Common10 gp
Parade Armor2Uncommon10 gp
Tremorsensors4Uncommon100 gp
Abysium Chunk-Rare450 gp
Abysium Ingot-Rare4500 gp
Adamantine Chunk-Uncommon500 gp
Adamantine Ingot-Uncommon5000 gp
Air Bladder-Common1 sp
Alchemist's Lab-Common5 gp
Alchemist's Toolkit-Common3 gp