Item: Shield Augmentation
There are numerous methods to modify shields-snarling rods to catch weapons, bladed edges, padding for nonlethal strikes, and so on-but all share basic functionality. A shield augmentation can be etched with weapon runes, much like a shield boss or shield spikes, but doesn't otherwise alter your shield's statistics. A shield bearing an augmentation can't be combined with an attached weapon, like shield spikes.
A shield augmentation grants your shield one or more weapon traits, chosen when the augmentation is created. You can either choose to add the backswing or forceful trait, or you can choose two of the following weapon traits: disarm, nonlethal, shove, thrown 10 feet, trip, or versatile S.
Trait Effects
Adjustment: Items with this trait are intended to alter existing pieces of equipment, typically armors, shields, and weapons. The given item will note which type of equipment it modifies. An adjustment that modifies armor can't modify explorer's clothing. A piece of equipment can only be affected by a single adjustment at a time. Unless otherwise noted, adding or removing an adjustment requires using a 10-minute activity and a repair kit.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Reinforced Surcoat | - | Uncommon |
| Storage | - | Common |
| Armor Latches | 1 | Common |
| Burnished Plating | 1 | Uncommon |
| Eyecatcher | 1 | Uncommon |
| Injection Reservoir | 1 | Common |
| Subtle Armor | 1 | Uncommon |
| Throwing Shield | 1 | Uncommon |
| Twining Chains | 1 | Uncommon |
| Weapon Harness | 1 | Uncommon |
| Weapon Siphon | 1 | Common |
| Parade Armor | 2 | Uncommon |
| Tremorsensors | 4 | Uncommon |
| Abysium Chunk | - | Rare |
| Abysium Ingot | - | Rare |
| Adamantine Chunk | - | Uncommon |
| Adamantine Ingot | - | Uncommon |
| Air Bladder | - | Common |
| Alchemist's Lab | - | Common |
| Alchemist's Toolkit | - | Common |